Tron Arcade Game Pc
Classic Fun With Collectible Video Arcade Machines
Beginning in the 1960s, coin-operated machines began to appear in earnest at arcades, bars, and other public establishments. Over the years, a variety of fun classic arcade games were designed to provide entertainment for customers willing to pay a quarter per play. Today, you can find many refurbished and inexpensive collectible video arcade machines on eBay that can offer challenging gameplay.
What type of classic arcade games are available for purchase?Tron is a video game franchise that began as an arcade game based on the Disney science fiction film, 'Tron.' The franchise is best known for its Light Cycle racing. 50 Games like Tron for PC Windows, daily generated comparing over 40 000 video games across all platforms. This suggestion collection includes FPS (First Person Shooter) games. The order in this selection is not absolute, but the best games tends to be up in the list. This is the game that is usually what is meant when people refer to a 'Tron-like' game. The object is to surround the computer's yellow cycles with a trail of light emitted from the back of Tron's blue cycle.
Tron The Arcade Game
Many different styles of machines were created in the first three decades of the arcade machine industry. Companies such as Atari, Midway, Namco, and Sega produced games that offered a variety of interactions and rewards. The major coin-operated 'Classic Games' can be described as the following:
- Tron is a video game franchise that began as an arcade game based on the Disney science fiction film, 'Tron.' PC; PSPN; Disney released a new game to go along with the 2010 film release, Tron Legacy. Discs Of Tron is one of two arcade games released based on the 1982 cult hit Tron.
- The very same video game you could play in the arcade was the one that Flynn had in his arcade. Being able to play the actual games Flynn played in the movie, in your local arcade, pulled you even deeper into the world of Tron.
- Electro-mechanical - These were first-person shooters or drivers that used lights, rear-projection screens, and scrolling visuals for gameplay (Example: Killer Shark).
- Merchandizers - These were arcade machines that contained prizes that players could win through gameplay. These lasted for a set number of attempts per coin (Example: Claw machine).
- Pinball - These were arcade machines that used bumpers, flippers, and plungers to control steel balls for gameplay until the ball fell out of play (Example: KISS pinball machine).
- Redemption - These were arcade machines that provided games of skill and rewarded tickets based on the player's score accumulated during one coin of play (Example: Skee Ball machine).
- Video - These were electronic games that used buttons and/or a joystick to interact with programs displayed on screens for gameplay (Example: Galaga).
Arcade manufacturers developed a variety of cabinet body styles during the 'Golden Age' of electronic arcade games, including:
- Upright cabinets - For standing play
- Cocktail or table cabinets - For seated play
- Bartop or countertop cabinets - For table or counter play
- Cockpit or environmental cabinets - Designs that players climbed into
- Mini cabinets - Smaller uprights for shorter players
Midway Games released Pac-Man in the North American market in October of 1980 in an upright cabinet. This game became one of the most popular arcade hits of all-time and was eventually released in most designs. Cabinet styles include the upright, table, bartop, and the mini cabinet.
Tron | |
---|---|
Developer(s) | Bally Midway |
Platform(s) | Arcade, Xbox 360 |
Release | 1982 |
Genre(s) | Action |
Mode(s) | Single player or 2 players alternating |
Cabinet | Standard upright, mini upright, cocktail |
Arcade system | Midway MCR-II |
CPU | main: Zilog Z80 @ 2.5 MHz sound: Zilog Z80 @ 2 MHz[1] |
Sound | 2 x AY-3-8910 unamplified stereo |
Display | Resolution 512 x 480 |
Tron is a coin-operatedarcadevideo game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released in the same year. The lead programmer was Bill Adams.[2]
Tron was followed by the 1983 sequel, Discs of Tron, which was not as successful as the original. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game; the arcade game was not ported to any contemporary systems.
Gameplay[edit]
Tron consists of four sub-games based on events and characters in the movie. In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire, and a rotary dial for aiming. The goal of the game is to score points and advance through the game's twelve levels by completing each of the sub-games. Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER.[1] The game supports two players alternating.[1]
At the start of each level, the player must choose between four quadrants, each one corresponding to one of the sub-games. The sub-game in each quadrant is not known to the player until it is selected - if the player fails the game and loses a life, he/she is taken back to this selection screen and an icon representing that game is now visible.
The sub-games are as follows:
- I/O Tower
The player must guide Tron to the flashing circle of an Input/Output tower within a set time limit while avoiding or destroying Grid Bugs. This game is based on the I/O Tower scene in the film, while adding the Grid Bugs as enemies (which were only briefly mentioned in the film).
Original Tron Arcade Game
- MCP Cone
The player must break through a rotating shield wall protecting the MCP cone and enter the cone without touching any of the shield blocks. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield.
- Light Cycles
In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. The objective is to force the enemy light cycles into walls and jet trails, while simultaneously avoiding them. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. This is the only sub-game in Tron to not use the rotary dial.
- Battle Tanks
The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by hitting each of them three times. The tank can warp to a random location in the maze by moving into a diamond in the center. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the 'Space Paranoids' game featured at the beginning of the film.
Reception[edit]
Tron was awarded 'Coin-Operated Game of the Year' by Electronic Games magazine.[2]
The New York Times reported that 800 arcade cabinets were sold by 1982.[3] The book The naked computer reported that Tron made $45,000,000 by 1983.[4] In USgamer's estimation 10,000 cabinets were sold and the game made more than $30,000,000 of revenue by 1983.[citation needed]
Records[edit]
The world record high score for Tron was set in July 2011 by David Cruz of Brandon, Florida. Cruz scored 14,007,645 points based on Twin Galaxies rules and settings for the game.[5]
Legacy[edit]
Discs of Tron (1983) is an arcade game which was originally intended as a fifth segment of Tron but was left out because programming was not finished in time.[1] In it, the player engages in disc throwing combat, similar to the film sequence. Discs of Tron was not widely released.
Scania truck driving simulator code generator for all versions download. You will also be able to visit the SCANIA Demo centre, where all the VIP's get to see the newest SCANIA trucks. Pursue fame and glory in a virtual recreation of the SCANIA Young European Truck Driver Competition.
The light cycles segment of Tron has led to snake games sometimes being called 'Light Cycles' games, despite the concept dating from 1976. Some post-Tron snake games use themes or terminology from the film.
On January 10, 2008, Tron was released for Xbox Live Arcade, ported by Digital Eclipse and branded by Disney Interactive.
A miniature Tron arcade cabinet showing a looping video of the game's attract screens is featured as a toy in the Tron Legacy pinball machine, released in 2011 by Stern Pinball.
References[edit]
- ^ abcd'Tron Arcade'. 3gcs.com. Archived from the original(Web) on July 2, 2007. Retrieved 2007-09-15.
Information about technical specifications, cabinets, gameplay, level keywords.
- ^ ab'About the technology author(s)'(Web). IBM Multimodal Annotation Tool. alphaworks.ibm.com. 2002-08-09. Retrieved 2007-09-15.
- ^Harmetz, Aljean (3 July 1982). 'Movie Themes Come To Video Games'. Star-News. Retrieved 28 February 2012.
- ^Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN0-688-02450-5, retrieved 20 April 2011,
Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more.
- ^'Twin Galaxies Scoreboard of TRON'(Web). twingalaxies.com. Retrieved 2010-12-29.
External links[edit]
Tron Arcade Game Free
Wikimedia Commons has media related to Tron (video game). |
- Tron at the Killer List of Videogames